In this quick tutorial, I will demonstrate you with an easy camera technique in blender 2.80 that every artist should master. With that in mind, let’s start our blender tutorial for beginners.
First of all, open Blender 2.80 or any version you have. Mostly, this works with Blender 2.79b or newer version. I don’t know about other older versions because I started using blender since the days of 2.79b.
Then, click anywhere on 3D viewport to remove the splash screen & now you can load a new scene. By the way you can also try it with default cube to not mess things up while learning. You are free to do anything in Blender.
Adjust your camera position in a location where you want to it to be in frame number 1. Also make sure that the focus object is centered on the origin. You can do that by pressing hotkey “SHIFT + S” in object mode. It will open up a pie menu in blender 2.80. Then select “Cursor to World Origin” or you can press 1 on numpad.
Once you have the camera setup done, press “Shift + A” to load add mesh menu. Then create any 3 dimensional empty objects like the cube, sphere, cone, etc. Moving on, select the camera first. It will turn the boundaries of camera into orange color.
Now hold down “Shift” & then click on the empty object to make selection of both objects. Remember, you have to select the camera first & then the empty object.
With that in mind, press “CTRL + P”. It will open up a menu called “Set Parent To”. There are two options within it:
2. Object (Keep Transform)
Click on first option which is “Object”. At a glance, you selected camera first, then the empty & pressed “CTRL + P”. From the menu, you selected “Object”.
I want to make you clear that any of the hotkeys mentioned in this tutorial will only work if your mouse cursor or pointer (arrow) is located in the 3D viewport.
Now click anywhere in the 3d viewport to deselect everything. After that, select the empty object one more time. If you do experiment with the location, scaling & rotation with this empty, you will notice that as it moves, the camera moves as well. The biggest part, empty objects don’t get rendered.
Now, for example, if you want to rotate the camera on 360 degrees around any mesh, all you have to do is place the empty object in the center of that mesh & set camera parenting to the empty object. Next, you will select the empty, & rotate it by pressing “R” & entering a rotational value or using the mouse.
So let’s do an experiment with this camera technique, shall we?
Now, I am assuming that you have already placed the empty on center of a mesh & set the parent of camera as mentioned above.
Go to frame number 1, and press “I”. It will load insert keyframe menu. From the list of different options, select “LocRotScale” keyframing which means Blender will add a keyframe for location, rotation & scaling of empty object on frame number 1.
Go to a different frame, let’s say frame number 150. In that particular frame & with the empty object selected, press “R” on your keyboard. Then press “Z” to rotate it along Z-Axis. Enter the value 360 using numpad & press enter. Press “I” & select “LocRotScale”.
Go to the first frame, which is usually frame number 1 in most cases. Go to camera view after that. Now press spacebar (works in blender 2.80) to play the animation. You will see that the camera will rotate around the object in 360 degrees as the animation plays from frame number 1 to 150.
That’s it user. This is one of the simplest camera techniques in Blender. Now it is your turn. Tell me if this Blender tutorial worked for you on comments below. Happy Animation!